Blog entry
Posted on Friday the 29th of August, 2014, 12:39 PM by Petronella Eagles

You see it in the comment boxes, in the chat tabs, and in the forums. It’s the moment when you realise that all reasonable dialogue has left the building.

"Why don’t U go play XXXX noob? XXXX is gonna fail."

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Top Draw - Episode 25
Infinity Wars - UI & Innovation
Posted on Thursday the 28th of August, 2014, 5:44 PM by Josey Howarth

Pseudo and Dr. Marshmellows tackle several comments from viewers and then address the concept of Design and Innovation in Infinity Wars  As a treat, we have a member of the Infinity Wars TCG Community - Naudilent - who also joined to give some thoughts on the concept of IWTG going gold!

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Article
GW2
An interview with Matt Wuerffel from ArenaNet
Posted on Thursday the 28th of August, 2014, 11:07 AM by Edward Orr

In August 2012 Guild Wars 2 opened its doors to the general public, launching players back into the world of Tyria.  Through Guild Wars 2, the team at ArenaNet sought to bring a living breathing world to the screen. From the artwork and the combat systems, to the dynamic event system, the game delivered a raft of innovations and improvements to the MMORPG genre that still feels fresh today.

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Cosmotronic - Episode 33
What's Coming in WildStar
Posted on Sunday the 24th of August, 2014, 2:14 PM by Josey Howarth

Mizpah joins Pseudo in this episode to discuss what is coming up in WildStar.  They debate everything from the concern over server populations to the changes in atunement. 

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The Datamine - Episode 13
Sound and Music in Game Dev
Posted on Sunday the 24th of August, 2014, 2:08 PM by Josey Howarth

In this episode, Joost "LaunchableSocks" joins us from Liquid Flower to talk about adding sound and music into a game. The entire group cover everything from trying to put sounds and music into AAA games to what it is like for the independent developer.  They talk about Unity and it's allowance for sound in games and event get real about how reality does not always work for a game or movie.

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The Campfire - Episode 32
Global Communities w/ Tim
Posted on Sunday the 24th of August, 2014, 1:52 PM by Josey Howarth

Pseudo and Blankspace are joined by Tim from GG Unleashed to talk Global Communities. They discuss everything from competition between fan sites to gaming activists. There is even a discussion on how to handle negative communities seeking to bring drama to each other. 

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MMOBuff Podcast - Episode 40
Evolution w/ Lewis Lane
Posted on Sunday the 24th of August, 2014, 1:47 PM by Josey Howarth

In this final episode of our MMOBuff Podcast series, we talk about the evolution of MMOs over the years. Starting from competition in Ultima Online heading to a new type of MMO with no combat and no competition called Wander, how the MMO world has changed. 

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WS
An Interview with Nick Roth, Jon Weisman, and Megan Starks
Posted on Friday the 22nd of August, 2014, 1:08 PM by Josey Howarth

Whether you are a fan of lore or not, WildStar’s ever-evolving World Story impacts your gameplay experience. From the dangers of the Strain, to the mystery of the Genesis Prime and the Entity, Carbine Studios continues to weave content and story into the game that brings a vast range of gameplay.

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GW2
An Interview with Devon Carter, WvW Designer
Posted on Friday the 22nd of August, 2014, 9:58 AM by Edward Orr

ArenaNet have just announced some major changes to the commander system. We spoke with Devon Carver, World v World Designer for Guild Wars 2, to find out more about this small, but powerful, change. 

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Top Draw - Episode 24
Infinity Wars - Draft v Constructed
Posted on Wednesday the 20th of August, 2014, 3:07 PM by Josey Howarth

Pseudo and Dr. Marshmellows are back. This time they are digging into the Draft v Constructed elements of Infinity Wars TCG. And while they tease and torment each other, they both bring interesting points to what could make draft even more exciting in an already epic game.

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